Setup player preview for equipment panel

This commit is contained in:
2026-05-31 15:33:43 +03:00
parent 4218b36ac9
commit 56cc2fce98
42 changed files with 823 additions and 318 deletions
+1 -10
View File
@@ -7,8 +7,6 @@
#include "Perception/AIPerceptionTypes.h"
#include "NPCAIController.generated.h"
class ANakedDesireGameMode;
class UNavigationSystemV1;
class ANakedDesireCharacter;
UCLASS()
@@ -19,20 +17,13 @@ class NAKEDDESIRE_API ANPCAIController : public ADetourCrowdAIController
UPROPERTY()
ANakedDesireCharacter* PlayerCharacter = nullptr;
UPROPERTY()
const UNavigationSystemV1* NavigationSystem = nullptr;
UPROPERTY()
ANakedDesireGameMode* GameMode = nullptr;
UPROPERTY(EditDefaultsOnly)
UBehaviorTree* BehaviorTreeAsset = nullptr;
bool bCurrentlyObserving = false;
public:
UFUNCTION(BlueprintCallable)
void SetShouldReactToPlayer(bool Value);
ANPCAIController();
protected:
UFUNCTION()