Resolve Money duplication between ANakedDesireCharacter and UGlobalSaveGameData

This commit is contained in:
koritsa
2026-05-18 20:57:34 +03:00
parent 28ca1d0bd3
commit 84b0432be8
5 changed files with 17 additions and 9 deletions
@@ -34,8 +34,8 @@ public:
static UGlobalSaveGameData* LoadOrCreateSaveGame(UClothingList* DefaultPlayerClothing, UClothingList* DefaultWardrobeClothing);
UFUNCTION(BlueprintCallable)
static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing);
static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, int32 Money);
private:
static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing);
static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, float InMoney);
};