Added world items to save game
This commit is contained in:
@@ -15,3 +15,8 @@ void UItemInstance::PostDuplicate(EDuplicateMode::Type DuplicateMode)
|
||||
Super::PostDuplicate(DuplicateMode);
|
||||
InstanceId = FGuid::NewGuid();
|
||||
}
|
||||
|
||||
void UItemInstance::SetInstanceId(FGuid InId)
|
||||
{
|
||||
InstanceId = InId;
|
||||
}
|
||||
|
||||
@@ -13,8 +13,8 @@ public:
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Item")
|
||||
FGuid GetInstanceId() const { return InstanceId; }
|
||||
void SetInstanceId(FGuid InId);
|
||||
|
||||
protected:
|
||||
UPROPERTY(VisibleAnywhere, SaveGame, BlueprintReadOnly, Category = "Item", meta = (AllowPrivateAccess = "true"))
|
||||
|
||||
Reference in New Issue
Block a user