updated README.md

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@@ -158,10 +158,9 @@ There are no other gadget categories. The phone is the only electronic device th
### 6.3 Clothing
Attributes per clothing instance:
- `type` — equipment slot. See **§6.5 Equipment slots** for the canonical 18-slot list (body clothing, accessories, restraints, toys), exclusion rules, and which slots drive the face-cover bypass.
- `covers`set of body parts: `{ boobs, ass, genitals, ... }`.
- `coverage`map of body part → float [0,1]. Each entry names a body part the garment covers and how much. Parts absent from the map are not covered by this item. Example: `{ boobs: 0.9, genitals: 1.0, ass: 0.4 }`. The psychological "this is just underwear" discount is expressed here — an underwear item in `UnderwearTop` / `UnderwearBottom` is authored with lower per-part values than equivalently-shaped outerwear, with no separate underwear flag.
- `progressionPath` — Slut / Exhibitionist / Slave / None.
- `color` — primary color enum.
- `coverage` — float [0,1]. Authored per item to reflect how much it conceals — including the psychological "this is just underwear" discount. There is no separate underwear flag; an item in `UnderwearTop` / `UnderwearBottom` is simply authored with a lower `coverage` than a similarly-sized non-underwear garment.
- `condition` — float [0,1]. Starts at 1.0 (new). Decreases via §6.3.4.
- `canExpose` — list of body parts this garment can momentarily reveal without unequipping (e.g., coat → boobs, ass).
- `restrictions` — list of restriction entries that fire while this item is equipped (e.g., wrist cuffs block phone use and changing top clothing; ankle cuffs block running). Most items have an empty list. See §6.3.7 for the full vocabulary.
@@ -174,12 +173,12 @@ Container slot allows player to carry items there.
#### 6.3.2 Coverage resolution
For each body part `b`:
- Find the set of equipped garments whose `covers` set includes `b`.
- Effective coverage of `b` = `max(coverage of garments covering b)`. Only the highest-coverage garment per body part counts; layering does not stack.
- Body part is "exposed" if effective coverage = 0.
- Find the set of equipped garments whose `coverage` map contains `b`.
- Effective coverage of `b` = `max(coverage[b] across garments that include b)`. Only the highest per-part value counts; layering does not stack.
- Body part is "exposed" if no equipped garment contains `b` in its `coverage` map (or effective coverage = 0).
- Lower coverage → faster embarrassment gain when observed (§7.1).
Authoring guidance: underwear in `UnderwearTop` / `UnderwearBottom` should be authored with lower `coverage` than equivalently-shaped outerwear in `Top` / `Bottom`, so being seen in just underwear correctly reads as more exposed than being seen in a thin shirt of the same physical coverage. The math itself does not special-case underwear — the value in the editor is the contribution, full stop.
Authoring guidance: underwear in `UnderwearTop` / `UnderwearBottom` should be authored with lower per-part values than equivalently-shaped outerwear in `Top` / `Bottom`. The math itself does not special-case underwear — the authored value is the full contribution.
#### 6.3.3 Equipping & unequipping
- Equip/unequip anywhere in the world via the quick action menu.