Updates
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@@ -32,24 +32,6 @@ void UMissionsManager::CompleteMission(UMission* Mission)
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OnMissionCompleted.Broadcast(Mission);
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}
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void UMissionsManager::CollectRewards()
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{
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if (CompletedMissions.IsEmpty())
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{
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return;
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}
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int TotalReward = 0;
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for (const UMission* Mission : CompletedMissions)
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{
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TotalReward += Mission->GetMoneyReward();
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}
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Player->Money += TotalReward;
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CompletedMissions.Empty();
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OnRewardsCollected.Broadcast(TotalReward);
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}
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void UMissionsManager::RefreshDailyMissions(const TArray<UMission*>& NewMissions)
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{
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for (UMission* Mission : AvailableMissions)
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