Updates
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@@ -8,7 +8,6 @@
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#include "GlobalSaveGameData.generated.h"
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struct FItemSaveRecord;
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class UClothingList;
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UCLASS()
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class NAKEDDESIRE_API UGlobalSaveGameData : public USaveGame
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@@ -32,7 +31,7 @@ public:
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UPROPERTY(SaveGame)
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TArray<FItemSaveRecord> EquippedItems;
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UPROPERTY(SaceGame)
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UPROPERTY(SaveGame)
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int32 DaysPassed = 0;
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UPROPERTY(SaveGame)
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