Add EProgressionPath enum
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@@ -6,6 +6,7 @@
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#include "ClothingSlotType.h"
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#include "Engine/DataAsset.h"
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#include "NakedDesire/Player/PrivateBodyPartType.h"
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#include "NakedDesire/Progression/ProgressionPath.h"
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#include "ClothingItem.generated.h"
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/**
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@@ -46,4 +47,7 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool UseLeaderPose = false;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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EProgressionPath ProgressionPath;
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};
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@@ -0,0 +1,15 @@
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ProgressionPath.generated.h"
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UENUM(BlueprintType)
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enum class EProgressionPath : uint8
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{
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None = 0,
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Slut = 1,
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Exhibitionist = 2,
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Slave = 3,
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};
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