Added censorship to player impostor and player cinematic

This commit is contained in:
2026-05-29 23:02:53 +03:00
parent cf40321d3a
commit ef1fc9a830
7 changed files with 66 additions and 6 deletions
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@@ -2,6 +2,7 @@
#include "NakedDesireCharacter.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Censorship/CensorshipComponent.h"
#include "NakedDesire/Clothing/ClothingManager.h"
#include "NakedDesire/Clothing/ClothingVisualsComponent.h"
@@ -11,6 +12,17 @@ APlayerCinematic::APlayerCinematic()
PrimaryActorTick.bCanEverTick = false;
ClothingVisualsComponent = CreateDefaultSubobject<UClothingVisualsComponent>(TEXT("Clothing Visuals Component"));
BoobLCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob L Censorship"));
BoobLCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_l")));
BoobRCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob R Censorship"));
BoobRCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_r")));
VaginaCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Vagina Censorship"));
VaginaCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
AnalCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Anal Censorship"));
AnalCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
CensorshipComponent = CreateDefaultSubobject<UCensorshipComponent>(TEXT("Censorship Component"));
}
void APlayerCinematic::BeginPlay()
@@ -24,4 +36,5 @@ void APlayerCinematic::BeginPlay()
}
ClothingVisualsComponent->Initialize(GetMesh(), Player->ClothingManager);
CensorshipComponent->Initialize(Player->ClothingManager, BoobLCensorship, BoobRCensorship, VaginaCensorship, AnalCensorship);
}
@@ -6,6 +6,8 @@
class ANakedDesireCharacter;
class UClothingVisualsComponent;
class UCensorshipComponent;
class UStaticMeshComponent;
UCLASS()
class NAKEDDESIRE_API APlayerCinematic : public ACharacter
@@ -15,6 +17,21 @@ class NAKEDDESIRE_API APlayerCinematic : public ACharacter
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobLCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobRCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* VaginaCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* AnalCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UCensorshipComponent* CensorshipComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
@@ -2,6 +2,7 @@
#include "NakedDesireCharacter.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Censorship/CensorshipComponent.h"
#include "NakedDesire/Clothing/ClothingManager.h"
#include "NakedDesire/Clothing/ClothingVisualsComponent.h"
@@ -17,6 +18,17 @@ APlayerImpostor::APlayerImpostor()
Mesh->SetupAttachment(RootComponent);
ClothingVisualsComponent = CreateDefaultSubobject<UClothingVisualsComponent>(TEXT("Clothing Visuals Component"));
BoobLCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob L Censorship"));
BoobLCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_l")));
BoobRCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob R Censorship"));
BoobRCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_r")));
VaginaCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Vagina Censorship"));
VaginaCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
AnalCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Anal Censorship"));
AnalCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
CensorshipComponent = CreateDefaultSubobject<UCensorshipComponent>(TEXT("Censorship Component"));
}
void APlayerImpostor::BeginPlay()
@@ -30,4 +42,5 @@ void APlayerImpostor::BeginPlay()
}
ClothingVisualsComponent->Initialize(GetMesh(), Player->ClothingManager);
CensorshipComponent->Initialize(Player->ClothingManager, BoobLCensorship, BoobRCensorship, VaginaCensorship, AnalCensorship);
}
@@ -6,6 +6,8 @@
class ANakedDesireCharacter;
class UClothingVisualsComponent;
class UCensorshipComponent;
class UStaticMeshComponent;
UCLASS()
class NAKEDDESIRE_API APlayerImpostor : public APawn
@@ -21,6 +23,21 @@ class NAKEDDESIRE_API APlayerImpostor : public APawn
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobLCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobRCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* VaginaCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* AnalCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UCensorshipComponent* CensorshipComponent;
UPROPERTY()
ANakedDesireCharacter* Player;