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42 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "PlayerCinematic.generated.h"
class ANakedDesireCharacter;
class UClothingVisualsComponent;
class UCensorshipComponent;
class UStaticMeshComponent;
UCLASS()
class NAKEDDESIRE_API APlayerCinematic : public ACharacter
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobLCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobRCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* VaginaCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* AnalCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UCensorshipComponent* CensorshipComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
public:
APlayerCinematic();
virtual void BeginPlay() override;
};