Files
Naked-Desire/Source/NakedDesire/Player/PlayerImpostor.h
T

51 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "PlayerImpostor.generated.h"
class ANakedDesireCharacter;
class UClothingVisualsComponent;
class UCensorshipComponent;
class UStaticMeshComponent;
UCLASS()
class NAKEDDESIRE_API APlayerImpostor : public APawn
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USceneComponent* RootSceneComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USkeletalMeshComponent* Mesh;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobLCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* BoobRCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* VaginaCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UStaticMeshComponent* AnalCensorship;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Censorship")
UCensorshipComponent* CensorshipComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
public:
APlayerImpostor();
virtual void BeginPlay() override;
private:
USkeletalMeshComponent* GetMesh() const { return Mesh; }
};