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Naked-Desire/Source/NakedDesire/SaveGame/SaveSubsystem.h
T
2026-06-03 15:16:21 +03:00

38 lines
914 B
C++

#pragma once
#include "CoreMinimal.h"
#include "NakedDesire/Global/Constants.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "SaveSubsystem.generated.h"
class UGlobalSaveGameData;
struct FItemSaveRecord;
UCLASS()
class NAKEDDESIRE_API USaveSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
void LoadGame(const FString& SlotName = DefaultSaveSlotName);
bool SaveGame(const FString& SlotName = DefaultSaveSlotName) const;
const TArray<FItemSaveRecord>& GetItems() const { return Items; }
void AddItem(const FItemSaveRecord& Record);
void RemoveItem(const FGuid& InstanceId);
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
UGlobalSaveGameData* GetCurrentSave();
private:
UPROPERTY()
FString ActiveSlotName = DefaultSaveSlotName;
UPROPERTY()
TArray<FItemSaveRecord> Items;
UPROPERTY()
TObjectPtr<UGlobalSaveGameData> CurrentSave;
};