Files
Naked-Desire/Source/NakedDesire/NPC/NPCSpawner.cpp
T
2026-05-17 22:44:49 +03:00

59 lines
1.7 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "NPCSpawner.h"
#include "NPC.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Global/NakedDesireGameMode.h"
ANPCSpawner::ANPCSpawner()
{
PrimaryActorTick.bCanEverTick = false;
}
void ANPCSpawner::BeginPlay()
{
Super::BeginPlay();
PlayerCharacter = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
FTimerHandle TimerHandle;
const int32 RandomDelay = FMath::RandRange(5, 30);
GetWorldTimerManager().SetTimer(TimerHandle, this, &ANPCSpawner::OnTimerTick, 30, true, RandomDelay);
OnTimerTick();
if (AGameModeBase* CurrentGameMode = UGameplayStatics::GetGameMode(GetWorld()))
{
GameMode = Cast<ANakedDesireGameMode>(CurrentGameMode);
}
}
void ANPCSpawner::OnTimerTick()
{
if (!PlayerCharacter || !GameMode)
{
return;
}
const bool IsPlayerClose = FVector::Dist(PlayerCharacter->GetActorLocation(), GetActorLocation()) < 5000;
const FTimecode CurrentTime = GameMode->GetCurrentTime();
const bool IsDay = CurrentTime.Hours >= 9.0f && CurrentTime.Hours < 21.00f;
const bool CanSpawnMore = IsDay ? NPCs.Num() < MaxCountDay : NPCs.Num() < MaxCountNight;
if (CanSpawnMore && PlayerCharacter && IsPlayerClose && (FMath::RandBool() && !AlwaysSpawn))
{
FActorSpawnParameters SpawnParameters;
SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
const int RandomIndex = FMath::RandRange(0, NPCClasses.Num() - 1);
ANPC* NewNPC = GetWorld()->SpawnActor<ANPC>(NPCClasses[RandomIndex], GetActorLocation(), GetActorRotation(), SpawnParameters);
NewNPC->OnDestroyed.AddUObject(this, &ANPCSpawner::OnNPCDestroyed);
NPCs.Add(NewNPC);
}
}
void ANPCSpawner::OnNPCDestroyed(ANPC* NPC)
{
NPCs.Remove(NPC);
}