50 lines
943 B
C++
50 lines
943 B
C++
// © 2025 Naked People Team. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "NPCSpawner.generated.h"
|
|
|
|
class ANakedDesireGameMode;
|
|
class ANPC;
|
|
|
|
UCLASS()
|
|
class NAKEDDESIRE_API ANPCSpawner : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY(EditDefaultsOnly)
|
|
TArray<TSubclassOf<ANPC>> NPCClasses;
|
|
|
|
UPROPERTY(EditAnywhere)
|
|
bool AlwaysSpawn = false;
|
|
|
|
UPROPERTY()
|
|
ACharacter* PlayerCharacter = nullptr;
|
|
|
|
bool IsPlayerInRange = false;
|
|
|
|
UPROPERTY()
|
|
ANakedDesireGameMode* GameMode = nullptr;
|
|
|
|
UPROPERTY()
|
|
TArray<ANPC*> NPCs;
|
|
|
|
UPROPERTY(EditAnywhere, meta = (ClampMin = 1, ClampMax = 30, UIMin = 1, UIMax = 30))
|
|
int MaxCountDay = 10;
|
|
|
|
UPROPERTY(EditAnywhere, meta = (ClampMin = 1, ClampMax = 30, UIMin = 1, UIMax = 30))
|
|
int MaxCountNight = 5;
|
|
|
|
public:
|
|
ANPCSpawner();
|
|
|
|
protected:
|
|
virtual void BeginPlay() override;
|
|
|
|
private:
|
|
void OnTimerTick();
|
|
void OnNPCDestroyed(ANPC* NPC);
|
|
};
|