36 lines
775 B
C++
36 lines
775 B
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NakedDesire/InteractionSystem/InteractionTarget.h"
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#include "InteractableBase.generated.h"
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class ANakedDesireCharacter;
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class UWidgetComponent;
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UCLASS()
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class NAKEDDESIRE_API AInteractableBase : public AActor, public IInteractionTarget
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{
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GENERATED_BODY()
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UPROPERTY(EditDefaultsOnly)
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USceneComponent* RootSceneComponent = nullptr;
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UPROPERTY(EditDefaultsOnly)
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USceneComponent* WidgetAnchor = nullptr;
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UPROPERTY(EditDefaultsOnly)
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UWidgetComponent* InteractionTrigger = nullptr;
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UPROPERTY()
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ANakedDesireCharacter* Player = nullptr;
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public:
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AInteractableBase();
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protected:
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virtual void Tick(float DeltaSeconds) override;
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};
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