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Naked-Desire/Source/NakedDesire/UI/Menu/Settings/SettingsScreenWidget.h
T
2026-06-12 23:29:35 +03:00

71 lines
1.6 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "SettingsScreenWidget.generated.h"
class UTextButton;
class UWidgetSwitcher;
class UGameplaySettingsTab;
class UAudioSettingsTab;
class UGraphicsSettingsTab;
// Settings screen with Gameplay / Audio / Graphics tabs. Pushed onto a menu's ModalStack
// (assign as SettingsWidgetClass on the main / pause menus). Apply commits + persists;
// closing the screen also persists pending changes.
UCLASS(Abstract)
class NAKEDDESIRE_API USettingsScreenWidget : public UCommonActivatableWidget
{
GENERATED_BODY()
protected:
virtual void NativeOnActivated() override;
virtual void NativeOnDeactivated() override;
private:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UWidgetSwitcher> TabSwitcher;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextButton> GameplayTabButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextButton> AudioTabButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextButton> GraphicsTabButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextButton> ApplyButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextButton> BackButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UGameplaySettingsTab> GameplayTab;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UAudioSettingsTab> AudioTab;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UGraphicsSettingsTab> GraphicsTab;
UFUNCTION()
void ShowGameplayTab();
UFUNCTION()
void ShowAudioTab();
UFUNCTION()
void ShowGraphicsTab();
UFUNCTION()
void OnApplyClicked();
UFUNCTION()
void OnBackClicked();
void PersistSettings();
};