32 lines
935 B
C++
32 lines
935 B
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "AudioSettingsConfig.generated.h"
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class USoundMix;
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class USoundClass;
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// Data-driven audio routing for the settings sliders (§17.4). The UAudioSettingsSubsystem
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// pushes per-class volume overrides through SettingsMix when the user changes a slider.
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// Author one SoundMix + three SoundClasses and assign on UNakedDesireGameInstance::AudioConfig.
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UCLASS()
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class NAKEDDESIRE_API UAudioSettingsConfig : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly, Category = "Audio")
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TObjectPtr<USoundMix> SettingsMix;
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UPROPERTY(EditDefaultsOnly, Category = "Audio")
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TObjectPtr<USoundClass> MasterClass;
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UPROPERTY(EditDefaultsOnly, Category = "Audio")
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TObjectPtr<USoundClass> MusicClass;
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UPROPERTY(EditDefaultsOnly, Category = "Audio")
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TObjectPtr<USoundClass> SfxClass;
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}; |