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Naked-Desire/Source/NakedDesire/MissionBuilder/GoalRestriction.h
T
2026-05-17 22:44:49 +03:00

45 lines
877 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "GoalRestriction.generated.h"
class ANakedDesireCharacter;
class UGoalRestriction;
DECLARE_MULTICAST_DELEGATE_OneParam(FMissionRestrictionUpdateSignature, UGoalRestriction*);
/**
*
*/
UCLASS(EditInlineNew, BlueprintType)
class NAKEDDESIRE_API UGoalRestriction : public UObject
{
GENERATED_BODY()
public:
FMissionRestrictionUpdateSignature OnUpdate;
UFUNCTION(BlueprintPure)
bool GetIsSuccess() const
{
return IsSuccess;
}
virtual void Init(ANakedDesireCharacter* PlayerCharacter);
virtual void Complete();
virtual void Complete(bool Value);
virtual void Stop() {};
UFUNCTION(BlueprintPure)
virtual FText GetDescription() const;
protected:
UPROPERTY()
ANakedDesireCharacter* Player = nullptr;
bool IsSuccess = false;
};