46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ClothingSlotType.h"
|
|
#include "ClothingSlotData.generated.h"
|
|
|
|
class UClothingItemInstance;
|
|
enum class EClothingSlotType : uint8;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
USTRUCT(BlueprintType)
|
|
struct NAKEDDESIRE_API FClothingSlotData
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
FClothingSlotData()
|
|
: MeshComponent(nullptr), ClothingSlotType(EClothingSlotType::Anal), ClothingItemInstance(nullptr), Name(FText::GetEmpty())
|
|
{
|
|
}
|
|
|
|
FClothingSlotData(USkeletalMeshComponent* MeshComponent, const EClothingSlotType ClothingSlotType, UClothingItemInstance* ClothingItemInstance, const FText& Name)
|
|
{
|
|
this->MeshComponent = MeshComponent;
|
|
this->ClothingSlotType = ClothingSlotType;
|
|
this->ClothingItemInstance = ClothingItemInstance;
|
|
this->Name = Name;
|
|
}
|
|
|
|
UPROPERTY(BlueprintReadWrite, Category = "Clothing")
|
|
TObjectPtr<USkeletalMeshComponent> MeshComponent = nullptr;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Category = "Clothing")
|
|
EClothingSlotType ClothingSlotType = EClothingSlotType::Anal;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Category = "Clothing")
|
|
TObjectPtr<UClothingItemInstance> ClothingItemInstance = nullptr;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Category = "Clothing")
|
|
FText Name = FText::GetEmpty();
|
|
};
|
|
|