81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "EquipmentPanelWidget.generated.h"
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class UEquipmentSlotWidget;
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UCLASS(Abstract)
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class NAKEDDESIRE_API UEquipmentPanelWidget : public UCommonUserWidget
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{
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GENERATED_BODY()
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public:
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DECLARE_DELEGATE_OneParam(FOnSlotClicked, UEquipmentSlotWidget*);
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FOnSlotClicked OnSlotClicked;
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protected:
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virtual void NativeConstruct() override;
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virtual void NativePreConstruct() override;
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private:
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> NipplesSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> AnalSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> VaginaSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> HeadSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> NeckSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> FaceSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> EyesSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> BodysuitSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> TopSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> BottomSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> UnderwearTopSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> UnderwearBottomSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> SocksSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> FootwearSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> OuterwearSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> WristRestraintSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> AnkleRestraintSlot;
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UEquipmentSlotWidget> NeckRestraintSlot;
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void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
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void InitSlotTypes();
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}; |