24 lines
660 B
C++
24 lines
660 B
C++
#include "ClothingItemInstance.h"
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#include "ClothingItemDefinition.h"
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#include "StructUtils/InstancedStruct.h"
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void UClothingItemInstance::Init(UClothingItemDefinition* InClothingItem)
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{
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ItemDefinition = InClothingItem;
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}
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void UClothingItemInstance::CaptureState(FInstancedStruct& OutState) const
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{
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FClothingInstanceState ClothingState;
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ClothingState.Condition = Condition;
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OutState.InitializeAs<FClothingInstanceState>(ClothingState);
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}
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void UClothingItemInstance::ApplyState(const FInstancedStruct& InState)
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{
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if (const FClothingInstanceState* ClothingState = InState.GetPtr<FClothingInstanceState>())
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{
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Condition = ClothingState->Condition;
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}
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} |