Files
Naked-Desire/Source/NakedDesire/UI/Inventory/EquipmentPanelWidget.h
T
2026-06-03 15:16:30 +03:00

81 lines
2.1 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "EquipmentPanelWidget.generated.h"
class UEquipmentSlotWidget;
UCLASS(Abstract)
class NAKEDDESIRE_API UEquipmentPanelWidget : public UCommonUserWidget
{
GENERATED_BODY()
public:
DECLARE_DELEGATE_OneParam(FOnSlotClicked, UEquipmentSlotWidget*);
FOnSlotClicked OnSlotClicked;
protected:
virtual void NativeConstruct() override;
virtual void NativePreConstruct() override;
private:
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> NipplesSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> AnalSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> VaginaSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> HeadSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> NeckSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> FaceSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> EyesSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> BodysuitSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> TopSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> BottomSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> UnderwearTopSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> UnderwearBottomSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> SocksSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> FootwearSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> OuterwearSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> WristRestraintSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> AnkleRestraintSlot;
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UEquipmentSlotWidget> NeckRestraintSlot;
void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
void InitSlotTypes();
};