46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
#include "PlayerImpostor.h"
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#include "NakedDesireCharacter.h"
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/Censorship/CensorshipComponent.h"
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#include "NakedDesire/Clothing/ClothingManager.h"
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#include "NakedDesire/Clothing/ClothingVisualsComponent.h"
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APlayerImpostor::APlayerImpostor()
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{
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PrimaryActorTick.bCanEverTick = false;
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RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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SetRootComponent(RootSceneComponent);
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Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("RootMesh"));
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Mesh->SetupAttachment(RootComponent);
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ClothingVisualsComponent = CreateDefaultSubobject<UClothingVisualsComponent>(TEXT("Clothing Visuals Component"));
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BoobLCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob L Censorship"));
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BoobLCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_l")));
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BoobRCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Boob R Censorship"));
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BoobRCensorship->SetupAttachment(GetMesh(), FName(TEXT("boob_r")));
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VaginaCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Vagina Censorship"));
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VaginaCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
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AnalCensorship = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Anal Censorship"));
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AnalCensorship->SetupAttachment(GetMesh(), FName(TEXT("pelvis")));
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CensorshipComponent = CreateDefaultSubobject<UCensorshipComponent>(TEXT("Censorship Component"));
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}
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void APlayerImpostor::BeginPlay()
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{
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Super::BeginPlay();
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Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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if (!Player)
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{
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return;
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}
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ClothingVisualsComponent->Initialize(GetMesh(), Player->ClothingManager);
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CensorshipComponent->Initialize(Player->ClothingManager, BoobLCensorship, BoobRCensorship, VaginaCensorship, AnalCensorship);
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} |